![]() They discover Susie eating a chalk stick, and she notices them. ![]() Susie complies with indifference and slams the door.Īt Alphys's request, Kris follows after her. Alphys hears Noelle's suggestion, and asks Susie to retrieve some from the supply closet. She tries to coax the students to return the missing chalk, and receives no response. As Alphys attempts to begin class, she realizes there is no chalk. Due to their tardiness, Alphys assigns Kris to be her partner for a group project. Susie barges into class and is the last student to arrive. Little else is known about Susie's history prior to the events of Deltarune. She is close to getting expelled from School due to unknown past incidents. Susie lives in Hometown and attends the same class as Kris. Susie used to have Toriel as her teacher when she was younger. She is also aware that she struggles academically. She appears convinced that no one likes her, and is oblivious to Noelle's crush on her. Susie is also implied to have self-esteem issues. She appears to like eating in general, including non-food items, and receiving gifts. Susie also enjoys causing mischief and childish antics, such as trying to fit in a freezer. She likes compliments, and is easily flattered. Susie is also loyal, readily wanting to assist a friend if they are in danger or troubled. She makes an effort to be considerate, and tries to not push them to talk about a stressful issue. Susie favors teasing her friends, and is more observant of their emotions. With friends, she is expressive, willing to talk about herself, and ask for their opinions. However, Susie has a different temperament to those who are kind to her. In a Dark World, she is willing to attack Darkners if they are perceived as enemies. She can threaten with physical violence, such as biting off someone's face. ![]() Susie is known for being rude, vulgar, as well as making sarcastic or honest remarks. After Kris protects her from King's attack, she uncovers them and often keeps them visible. She also has two black bracelets with yellow spikes on each arm, and a black belt with a large golden heart buckle.ĭuring most of Chapter 1, Susie's eyes are hidden behind her hair. Her clothes are replaced with a long black vest with purple trims, a sleeveless purple shirt, baggy plum pants, and black boots with golden trims. In a Dark World, Susie's hair and skin colors transits to plum and lavender pink respectively. Her attire consists of a long purple jacket, a blue trimmed white shirt, a pair of torn jeans and a pair of black shoes. In Chapter 2, it is implied Susie has a short tail that wags when she is happy, though she is embarrassed by it. She has yellow scleras, freckles at the sides of her face, and yellow fangs. The gaps in the glass are totally transparent, while the glass shards are partially transparent and the frame is fully opaque.Susie is a tall, purple, reptilian monster with messy aubergine hair and clawed hands. The end result, peering through a broken window into a building. You can click the RGB/A button as shown to toggle which channels of the image you are previewing. An imported texture with RGB channels and an Alpha Channel. This will have the effect that your material can have areas of varying transparency. ![]() The alpha channel values are mapped to the transparency levels with white being fully opaque, and black being fully transparent. When using a texture assigned for the Albedo parameter, you can control the transparency of the material by ensuring your albedo texture image has an alpha channel. A range of transparency values from 0 to 1, using the Transparent mode suitable for realistic transparent objects As mentioned above, picking the correct transparency mode is important because it determines whether or not you will still see reflections and specular highlights at full value, or whether they will be faded out according to the transparency values too. This only has an effect if the Rendering Mode for the material is set to one of the transparent mode, and not Opaque. The alpha value of the Albedo colour controls the transparency level for the material. Notice there are no shadows or lighting highlights. On the left is a texture map for a character model, and on the right is a wooden crate. Two examples of typical Albedo texture maps. It’s important to note that the Albedo texture should not contain any lighting, since the lighting will be added to it based on the context in which the object is seen. This should represent the colors of the surface of the object. Specifying a single color for the Albedo value is sometimes useful, but it is far more common to assign a texture map for the Albedo parameter. The Albedo parameter controls the base color of the surface. The Albedo Color parameter is highlighted. A Standard Shader material with default parameters and no values or textures assigned.
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